On Jan 19, 2005, at 7:19 AM, wolfgang schwarzenbrunner wrote:
hi
i am recently looking for a nice way to create quite fine structured graphical noise in gem. it should be controllable in speed as well as in grain size. well in general it should really be a noise generater. more something like a film grain generator.
anyone ever succeeded in building such a thing? i would be happy for any hints. maybe a grain object would be something for to do lists.
hiya wolfgang,
...yeh, this is in the pipeline (have you been peeking at my harddrive?): I've long wanted a "pix_perlin" or other "noise generators" that could be used as generative textures...pix_aging could be used in the meantime, just do the math in pd and use pix_set...
l8r, jamie