Jack wrote:
Hey Oliver,
Do you have a minimal patch with a shader that described your problem
... no minimal approach with chained glsl shaders ;-)
nonetheless, i managed to pack everything together (it's a zipped folder with all needed ingredients, just a pd patch and the required shader files) to demonstrate the problem.
if you can spare the time to take a look at it, that would be very nice !
but as i said, i already got my task working with my little hack, so no sweat, please (even though it "feels" a little fragile).
best
oliver