segmented patchcords can make patches less readable, but most of the time they make patches more readable, and that is when you use so many unsegmented cords that they hide the objects. also when you want to connect an object at the bottom of the patch to an object at the top, then you can lay the cord at the outside of the patch to make the ~feed-back. you don't want patchcords in situations where it is not clear anymore which cord is going where. a big problem in max is that there is no undo for segmented patchcords. once segmented, you can only delete them and redraw to make them not segmented. that might be one of the new features of max 5... as well as the infinite number of undos. (true?) marius.