Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1 samplers
My hardware : PowerBook G4 12" graphic card : GeForce FX Go5200
Because i have a poor graphic card, i have this error, is it true ?
I want to try some vertex displacement mapping.
thx.
Jack