Roman Haefeli wrote:
thanks, martin and IOhannes for the hints.
but this means, if i'd like to cross two rectangles, there is no other way to make all parts transparent besides splitting them in separate rectangles to set the execution order?
and of course you could change the gemchain with the help of [spigot] to render one rectangle after the other one.
suddenly this is not a real solution when using textures.
this i don't understand.
however i understand that it can be a pain in the a to keep track of the positions (and the depth)
mfg.asdr. IOhannes