Sort of on the same subject, is there a place (mailing list/forum) specifically for discussing real-time performance in dataflow environments? I'm interested in learning more about what other people use for things like this.
-Jordan
----- Original Message ----- From: "vanDongen-Gilcher" gml@xs4all.nl To: "Maurizio Umberto Puxeddu" mauriziopuxeddu@yahoo.it Cc: PD-list@iem.kug.ac.at Sent: Thursday, April 10, 2003 4:24 PM Subject: Re: [PD] Re:[OT] How do your performance environments looks like?
It looks good to have the joystick move by itself :)
I am still exploring. What it does now, is that I can feel the impact of an percussive sound,
and
at the same time feel the pulse the computer/machine is creating. So
this
makes the joystick less vague, my actions become embedded in the rythms they create , sort of. My orginal background is in accoustic instruments, and I always miss the physical interaction with most electronic controlers. What I am working on is to match the "feel" of the joystick with the
sound
aspects that I am controlling. FF is not just pushes, you can also set spring effects, so for instance,
if
there is a filter with a strong resonance, and you control the pitch
with
the joystick, you can set it up that you feel when you get into the resonance area. It might push you towards the resonance or away from it, with a
deadband
on the resonance. Obviously you can hear it if you make a sound, but if
the
sound is only made when you press the trigger it s nice to have a touch interface of where you are. That way you don't ave to look at the screen f.i.
All in all, it makes the computer a much more physical musical
instrument,
instead of a box on desk where somebody is doing something that may or
may
not be related to the sound you hear. With most laptop performances I always suspect that the players are playing quake and I am hearing a CD.
Gerard
Maurizio Umberto Puxeddu said at "Re: [PD] Re:[OT] How do your
performance
environments looks like?."r[2003/04/10 19:00]
Hi Gerard.
Thanks for the description of your set and how you use it.
One question: how does force feedback affects your music?
I mean: the difference between a physical slider, a on-screen slider,
a
pad, an hv control or the cnmat strumming surface (thanks you Hans-Christoph) is quite obvious but I don't understand the
implications
of ff in the performance of music.
Maurizio Umberto Puxeddu.
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