Hi list, i'm working on a patch with two instances of pdp_text object. Two (or more) pdp_text object should work independently from eachother, but this is not totally true, not with the font argument. If I change font type or font size in one of two players, it change on both. I made an example patch with two independent pdp_txt object with independent glx output. But I have same result by put both on the same glx output. Is this a bug? Any solution or workaround? Someone knows anything about?
example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip
thanks Husk