hi chun
nice tool, you are developing. to pick up your intention to create selfmade abs (small agents), i think, an option to set arguments would be funny, so the overall/global behaviour gets more interesting.
roman
----- Original Message ----- From: "chun lee" leechun@leechun.freeserve.co.uk To: "Pd_list" pd-list@iem.at Sent: Thursday, November 25, 2004 1:54 AM Subject: [PD] Simple editor like patch for dynamically create/delete objects.........
Hi there:
I have been messing around with Pd's internal message for a bit and I
came
up with this patch. Its a bit like a editor for objects/patches (best description I can think of).
It essentially allows you to dynamically (re)create/delete
objects/patches
while keeping a object count. Because of this, it creates objects into
rows
and columns so you can see what's been created/deleted and it looks
nice.
You can also specify the space between each object and the number of
objects
allowed per line.
My idea is to develop this into a performance tool and each of the
patch
that's been created are designed as autonomous agent or something like
that.
I have tried it with very simple dsp abstractions and it seems to work
ok.
There are many problems that I can see if I am taking this further,
but this
is step one.
Anyway, I hope some one you might find this interesting and take a
look at
it and give me some feedback as to how things can be better put
together.
And perhaps work on it together.
Apologies if its a bad practice to put long patch text on the list,
please
let me know and I will behave myself;)
Cheers
CHUN
Just remembered something that I forgot to comment in the patch, if
object
you are creating takes more horizontal space, remember to increase the
space
parameter so that each object don't overlap.
/*---- patch begin
here ------------------------------------------------*/
#N canvas 20 445 547 197 10; #N canvas 384 46 586 269 dynamic 1; #X restore 468 3 pd dynamic; #X floatatom 61 117 5 0 0 0 - - -; #X floatatom 109 117 5 0 0 0 - - -; #X obj 157 116 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X floatatom 205 85 5 0 0 0 - - -; #X floatatom 253 102 5 0 0 0 - - -; #X obj 302 118 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 60 100 create/delete/del 1; #X text 320 117 reset x; #N canvas 65 43 905 569 <<.....:::::_create/delete_:::::.....>> 0; #X obj 417 472 print; #X msg 419 450 -----; #X obj 205 522 s pd-dynamic; #X msg 524 180 cut; #X floatatom 220 62 5 0 0 0 - - -; #X obj 705 435 pack s $1 0 0 0; #X msg 705 341 symbol mouse; #X obj 705 457 route list; #X obj 553 437 pack s $1 0 0 0; #X obj 553 458 route list; #X msg 553 214 symbol mouseup; #X obj 220 79 s space; #X text 7 4 dynamiclly create n number of dplay; #X text 521 -2 dynamically delete n number of dplay; #X text 218 44 space unit; #X obj 10 481 pack s f f s; #X msg 62 458 0; #X msg 10 69 symbol obj; #X obj 10 502 route list; #X obj 10 122 repeat 5; #X floatatom 10 22 5 0 0 0 - - -; #X obj 28 241 - 1; #X obj 28 266 *; #X obj 58 217 f; #X obj 28 217 +; #X obj 28 192 t f b; #X msg 28 171 1; #X msg 74 194 0; #X obj 55 402 s last_x; #X obj 53 266 r last_x; #X obj 55 340 +; #X msg 55 359 set $1; #X msg 55 381 40; #X obj 28 291 + 0; #X floatatom 309 296 5 0 0 0 - - -; #X obj 299 230 * 2; #X obj 283 250 -; #X obj 283 204 t f f; #X obj 582 127 != 0; #X obj 524 126 spigot; #X obj 265 319 s current_objs; #X obj 582 105 r current_objs; #X obj 28 312 % 400; #X obj 253 418 * 25; #X msg 253 439 set $1; #X obj 253 369 / 10; #X obj 253 391 % 10; #X floatatom 286 418 5 0 0 0 - - -; #X obj 283 295 f; #X obj 253 295 +; #X obj 253 270 t f b; #X msg 253 249 1; #X msg 299 272 0; #X obj 253 345 - 1; #X obj 722 124 s last_x; #X msg 722 103 0; #X obj 306 439 s last_y; #X msg 799 379 0; #X msg 799 360 set $1; #X obj 799 339 r last_y; #X obj 349 347 * 10; #X obj 333 371 -; #X floatatom 305 61 5 0 0 0 - - -; #X obj 305 84 * 40; #X obj 381 58 r space; #X obj 333 416 s objs_at_current_line; #X msg 524 105 1; #X obj 578 235 r objs_at_current_line; #X obj 578 298 * 40; #X obj 601 264 r space; #X obj 730 366 + 40; #X obj 588 331 moses 0; #X obj 632 405 s last_x; #X msg 632 358 set $1; #X msg 632 382 0; #X obj 524 151 t f b b b; #X obj 553 180 t b b b; #X obj 70 312 r space; #X obj 59 241 r space; #X obj 341 84 s objs_per_line; #X obj 373 319 r objs_per_line; #X obj 305 105 s fold_position; #X obj 58 289 r fold_position; #X text 348 295 number of objects; #X obj 524 79 repeat 1; #X floatatom 524 18 5 0 0 0 - - -; #X obj 618 35 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 304 43 max objs per line; #X text 244 167 workout current number of objects; #X text 242 182 and the y position in the new line; #X text 637 34 delet 1 object at the time; #N canvas 76 46 446 579 s/r_defs 0; #X text 74 33 so there is a gap between each obj.; #X text 23 70 objs_per_line: in number of objs , specifies the number ; #X text 129 86 of objs each lines will hold.; #X text 23 18 space: in pixels , the horizontal space for each
object.
; #X text 23 128 fold_position: in pixels , the horizontal (x) poition ; #X text 129 144 to go into a new line.; #X text 24 187 last_x: in pixels , the current/latest x position
after
; #X text 80 205 creating or deleting.; #X text 24 244 last_y: in pixels , the current/latest y position
after
; #X text 80 261 creating or deleting.; #X text 23 308 current_objs: in number of objs , the current number of; #X text 23 376 objs_at_current_line: in number of objs , the number of; #X text 178 393 objects in the current line.; #X text 121 324 objs.; #X text 27 445 finish_sig: bang , signaling that the creating or
deleting
; #X text 110 463 process is finished; #X text 27 511 initialise: perhaps use this to initialise each
abstraction
; #X text 112 526 that has been created.; #X restore 722 167 pd s/r_defs; #X text 565 17 delete n objects at once!; #X text 721 84 reset the x position; #X text 721 70 use when things go wrong!; #X text 721 150 see the defs/comments of all sents; #X obj 11 -21 inlet; #X obj 50 -21 inlet; #X obj 89 -21 inlet; #X obj 128 -21 inlet; #X obj 168 -21 inlet; #X obj 207 -21 inlet; #X msg 116 111 vis 1 , editmode 1; #X obj 116 92 loadbang; #X msg 261 61 40; #X msg 345 60 10; #X obj -30 -22 inlet; #X obj 12 547 outlet; #X obj 58 547 outlet; #X obj 105 547 outlet; #X obj 105 527 + 1; #X msg 275 480 loadbang; #X obj 10 142 t s b b b b; #X obj 10 353 t b s; #X obj 10 98 t b s b; #X obj 91 141 s finish_sig; #X obj 611 155 s finish_sig; #X obj 524 37 t b b f b; #X msg 583 61 editmode 1; #X obj 10 42 t b b b f; #X obj 10 422 s inisialise; #X symbolatom 132 372 10 0 0 0 - - -; #X msg 173 310 set +; #X obj 173 290 loadbang; #X connect 1 0 0 0; #X connect 3 0 2 0; #X connect 4 0 11 0; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 7 0 2 0; #X connect 8 0 9 0; #X connect 9 0 2 0; #X connect 10 0 8 0; #X connect 15 0 18 0; #X connect 16 0 15 2; #X connect 17 0 114 0; #X connect 18 0 2 0; #X connect 19 0 112 0; #X connect 20 0 119 0; #X connect 21 0 22 0; #X connect 22 0 33 0; #X connect 23 0 24 1; #X connect 24 0 23 1; #X connect 24 0 21 0; #X connect 25 0 24 0; #X connect 25 1 23 0; #X connect 26 0 25 0; #X connect 27 0 23 1; #X connect 29 0 33 1; #X connect 30 0 31 0; #X connect 31 0 32 0; #X connect 32 0 28 0; #X connect 33 0 42 0; #X connect 35 0 36 1; #X connect 36 0 50 0; #X connect 37 0 36 0; #X connect 37 1 35 0; #X connect 38 0 39 1; #X connect 39 0 75 0; #X connect 41 0 38 0; #X connect 42 0 30 0; #X connect 42 0 15 1; #X connect 43 0 44 0; #X connect 43 0 56 0; #X connect 44 0 16 0; #X connect 45 0 46 0; #X connect 46 0 43 0; #X connect 46 0 47 0; #X connect 46 0 60 0; #X connect 46 0 108 0; #X connect 48 0 49 1; #X connect 49 0 48 1; #X connect 49 0 40 0; #X connect 49 0 34 0; #X connect 49 0 53 0; #X connect 49 0 107 0; #X connect 50 0 49 0; #X connect 50 1 48 0; #X connect 51 0 50 0; #X connect 52 0 48 1; #X connect 53 0 45 0; #X connect 53 0 61 0; #X connect 55 0 54 0; #X connect 57 0 5 2; #X connect 57 0 8 2; #X connect 58 0 57 0; #X connect 59 0 58 0; #X connect 60 0 61 1; #X connect 61 0 65 0; #X connect 61 0 110 0; #X connect 62 0 63 0; #X connect 62 0 79 0; #X connect 63 0 81 0; #X connect 64 0 63 1; #X connect 66 0 39 0; #X connect 67 0 68 0; #X connect 68 0 70 0; #X connect 68 0 8 1; #X connect 68 0 71 0; #X connect 69 0 68 1; #X connect 69 0 70 1; #X connect 70 0 5 1; #X connect 71 1 73 0; #X connect 73 0 74 0; #X connect 74 0 72 0; #X connect 75 0 37 0; #X connect 75 1 74 0; #X connect 75 2 3 0; #X connect 75 3 76 0; #X connect 76 0 10 0; #X connect 76 1 6 0; #X connect 76 2 57 0; #X connect 77 0 30 1; #X connect 78 0 22 1; #X connect 80 0 45 1; #X connect 80 0 46 1; #X connect 80 0 60 1; #X connect 82 0 42 1; #X connect 84 0 66 0; #X connect 85 0 117 0; #X connect 86 0 66 0; #X connect 96 0 20 0; #X connect 97 0 85 0; #X connect 98 0 86 0; #X connect 99 0 4 0; #X connect 100 0 62 0; #X connect 101 0 55 0; #X connect 102 0 2 0; #X connect 103 0 102 0; #X connect 103 0 104 0; #X connect 103 0 105 0; #X connect 104 0 4 0; #X connect 105 0 62 0; #X connect 106 0 121 0; #X connect 110 0 109 0; #X connect 111 0 2 0; #X connect 112 0 113 0; #X connect 112 1 26 0; #X connect 112 2 16 0; #X connect 112 3 121 0; #X connect 112 4 51 0; #X connect 113 0 111 0; #X connect 113 0 120 0; #X connect 113 1 15 0; #X connect 114 1 19 0; #X connect 114 2 27 0; #X connect 117 0 116 0; #X connect 117 1 84 0; #X connect 117 2 84 1; #X connect 117 3 118 0; #X connect 118 0 2 0; #X connect 119 0 115 0; #X connect 119 1 32 0; #X connect 119 2 17 0; #X connect 119 3 19 1; #X connect 121 0 15 3; #X connect 122 0 121 0; #X connect 123 0 122 0; #X restore 13 137 pd <<.....:::::_create/delete_:::::.....>>; #X floatatom 13 159 5 0 0 0 - - -; #X floatatom 157 159 5 0 0 0 - - -; #X floatatom 302 159 5 0 0 0 - - -; #X text 12 173 No. of objs; #X text 154 172 current line No.; #X text 300 172 No. of objs @ current line; #X symbolatom 13 81 10 0 0 0 - - -; #X text 13 64 name of the object/patch to create; #X msg 13 22 set +; #X obj 13 2 loadbang; #X text 247 83 x space , default 40; #X text 292 101 objs per line , default 10; #N canvas 179 95 590 442 readme 0; #X text 13 7 an patch that dynamically creates and delets
objects/patches
; #X text 13 33 work in progress , still a bit experimental...; #X text 21 64 to create objects:; #X text 151 83 enter the number of object to create in the create
number
; #X text 152 99 box and hit enter.; #X text 21 114 to delete objects:; #X text 151 133 enter the number of object to delete in the delete number; #X text 152 149 box and hit enter. or click on the bang next to it to; #X text 151 164 delete one object at the time.; #X text 152 208 things up a bit ; ); #X text 27 240 in case things go wrong:; #X text 154 263 manually delete the object in the dynamic\ window and click; #X text 155 283 the reset\ x bang. also make sure the object count is 0; #X text 156 298 by enter the right number at the delete correct the count; #X text 25 348 *don't save the patch if there are objects in the
dynamic
window/subpatch; #X text 153 193 *don't enter the number by draging the mouse , it will mess; #X restore 79 2 pd readme; #X text 151 2 <- info here!; #X connect 1 0 9 1; #X connect 2 0 9 2; #X connect 3 0 9 3; #X connect 4 0 9 4; #X connect 5 0 9 5; #X connect 6 0 9 6; #X connect 9 0 10 0; #X connect 9 1 11 0; #X connect 9 2 12 0; #X connect 16 0 9 0; #X connect 18 0 16 0; #X connect 19 0 18 0;
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