Hello, i switched to OSX and have an example of libpd and a sine tone on a slider inside Unity 4.3.1 working I did a make and got a libpd.dylib, which had to be renamed to libpd.bundle and i followed this blog post successfully http://kylehalladay.com/all/blog/2013/11/10/Libpd-and-Unity.html
Does anyone have any other examples of pd providing other sound for Unity? I would like to see if pd can be used to provide the full audio part for a game but i am also interested in perhaps making a synth emulation in Unity3D. I have the code for an ARP Odyssey that still works and it even has midi working. So it might be a nice starter project, especially if i can export it to a ipad/iphone.
I guess i am just looking for some more in-depth examples to digest before i get cracking
thanks!
pp
Patrick Pagano B.S, M.F.A Audio and Projection Design Faculty Digital Worlds Institute University of Florida, USA (352)294-2020
From: puredata@11h11.com [puredata@11h11.com] Sent: Wednesday, March 12, 2014 7:23 PM To: Pagano, Patrick Cc: pd-list@iem.at Subject: Re: [PD] libpd and Unity
Would be useful to see the errors. Also what version of Unity (free / pro) (3.5 / 4)? Did you compile your own pdcsharlib.dll?
Windows: install mingw and compile libpd (https://github.com/libpd/libpd) "make csharplib". Copy libs/libpdcsharl.dll to Assets/Plugins
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