On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this...
[pix_snap2tex] or, preferably [gemframebuffer].
gfamsdr IOhannes