Hi Marius,
I wonder if this is an OSX problem, but my msd2D and msd3D objects are not working (see previour posts).
this is almost certainly caused by a conflict of an existing external
using an older version of flext.
I hope that i now adjusted the flext build system in a way that this
doesn't happen anymore.
As a note for the devs:
It seems that building externals under OSX with "--dynamiclib -
undefined dynamic_lookup" can cause symbol clashes at runtime, while
"-bundle -bundle_loader $(PDBIN)" doesn't.
That's why i returned to the old method. Any comments?
greetings, Thomas
-- Thomas Grill http://grrrr.org