I emailed the list saying that my patch was strangely taking up 100% CPU when it loads. I isolated what I'm pretty sure ;) is a bug into the attached patch, illustrated below. Click the bang, but be sure you're not in realtime or it'll freeze everything up solid.
[O] | [prob]
Apparently prob goes into an infinite loop or something if it gets a bang before any arguments
#N canvas 92 232 450 300 10; #X obj 153 114 prob; #X obj 195 62 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X connect 1 0 0 0;