If you prefer to keep timing in the signal domain, I have several objects that work together to do this.
http://disis.music.vt.edu/eric/LyonSoftware/Pd/LyonPotpourri/
You can read about how they work over here:
http://disis.music.vt.edu/eric/LyonPapers/SampleAccurate-Lyon-ICMC2006.pdf
HTH,
Eric
On Sat, Apr 18, 2015 at 6:00 AM, pd-list-request@lists.iem.at wrote:
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Today's Topics:
- Re: converting audio pulses to bang (Alexandros Drymonitis)
---------- Forwarded message ---------- From: Alexandros Drymonitis adrcki@gmail.com To: Alexandre Torres Porres porres@gmail.com Cc: "pd-list@lists.iem.at" pd-list@lists.iem.at Date: Sat, 18 Apr 2015 09:30:52 +0300 Subject: Re: [PD] converting audio pulses to bang Cant't you get bangs on attacks with [bonk~]? Or [threshold~]?
On 18 Απρ 2015, at 07:55, Alexandre Torres Porres porres@gmail.com
wrote:
Hi folks, I've been recently using CV from modular synths to control Pd,
and they do send audio pulses for controls (bangs in Pd).
I know Supercollider usually trigger processes with pulse audios in a
similar manner, by the way, but I digress. That is to say that Pd mostly deals with control bang messages.
So, getting to the point. I've been using the usual audio to control
conversion, but at every sample to be really accurate and right on the spot. So I'm using [vsnapshot~] with very fast metro bang to get values all the time.
I just think that this method is a bit clumsy or complicated. Maybe it
could be achieved more simply. Maybe there could be an external that could bang at the exact same time as the output of an object like [impulse~], or an on/off message (1, 0) according to the output of a [train~] object. You know what I mean?
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