what I have seen working (but only in jitter) are mesh files that do morphing between different states based on skeleton animation. for gem this would require uv mapping and an object that can fade between vertex meshes. the object that reads and handles the animated models could be based on a game engine like ogre. marius.
Javier Garcia wrote:
Hi,
I'm interested in the object i have described in the document i have attached, but i don't have to much time to program it by now..
I wanted to share it with you. Maybe someone wants to program it or maybe someone knows a site where someone could program it.
Any comment about the project would be interesting for me.
Ciao
tags: animation, GEM, md2, load
www.myspace.com/vjgarff
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