if I remember correctly iemguts also adds the possibility of deleting objects without the need to simulate a mouse select and a keyboard stroke (cut? idk..)
Yes! [iemguts] adds a "delete" method to the canvas class so that you can delete individual objects by index.
On 27.11.2021 17:25, José de Abreu wrote:
if I remember correctly iemguts also adds the possibility of deleting objects without the need to simulate a mouse select and a keyboard stroke (cut? idk..)
(I don't know, but I think there was something about deleting with mouse emulation, but this was buggy too since you need to first bring the canvas to front, and then emulate the mouse... no idea, but yeah, this is bad, and iemguts makes deleting very easy)
Em sáb., 27 de nov. de 2021 13:04, Christof Ressi info@christofressi.com escreveu:
Two examples that come to my mind: 1) [iemguts/canvasselect] allows to (de)select objects simply by index. No need to emulate mouse selection with "mouse" and "mouseup". 2) canvases/objects can be moved around with [iemguts/canvasposition] resp. [iemguts/canvasobjectposition] Are there any other use cases for "mouse" and "mouseup"? On 27.11.2021 16:47, Alexandre Torres Porres wrote:
Em sáb., 27 de nov. de 2021 às 11:59, Christof Ressi <info@christofressi.com> escreveu: with [iemguts] there really is no reason to ever use "mouse" and "mouseup" again. Unfortunately, many people seem to prefer undocumented internal messages over a well tested external... how exactly? please elaborate and give examples, I'm curious
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