as far as I could work out, it was a bit(h but I got it working ok by making sure you save the gop'd patch so that its window size is exactly equal to the area of the patch you want visible. Then when you close it, you must specify the 'graph bounds' of the gop in the main patch to be the same size as the gop patch window that you saved... easier by far if you place a canvas of a specified size below all gui objects, and use that to guage dimensions.
matt
-=-=-=-=-=-=-=-=-=-=-=-=- http://www.loopit.org/ -=-=-=-=-=-=-=-=-=-=-=-=- ----- Original Message ----- From: ben@ekran.org To: pd-list@iem.at Sent: Friday, September 12, 2003 3:30 PM Subject: [PD] GOP Patching woes
Hello all,
Could someone explain why I had to make my patch look like (GOP_Patch.gif) in order to make it look like (GOP.gif) in the parent patch? Obviously there is some strange scaling going on plus some shifting depending on the type of GUI object (sliders and radios need to move over more, toggles and bangs end up about where you put them).
Is anyone making GOPs that get compressed in the parent patch? Would it be reasonable to make GOPs work so that the upper left corner of the patch is repoduced (without scaling) in the parent up to the size imposed by the graph bounds. So that the GOP patches actually resemble the patches...
Note I'm still using 0.36
Or I could just be using GOP improperly...
Thanks Ben