Thanks, Ill have to check out Perry Cook's Real Sound Synthesis. It may be what I'm looking for.
I do have Andy Farnell's book. I haven't finished it though, other work took priority. From what I recall it wasn't too mathematically oriented, and I dont think it covers the topics in as mathematical details as I would like (and need) for this project.
On Sun, Jun 24, 2012 at 10:41 PM, Nicholas Arner nicholasarner@gmail.comwrote:
Sounds like a cool idea
All DSP uses maths in some way or another. Check out Perry Cook's book Real Sound Synthesis for a more mathematical/technical intro to DSP principles.
On the other end of the spectrum, Andy Fanrnell's book Designing Sound looks at DSP/sound design specifically in the context of PD, not only providing a great intro to the language itself, but also to aesthetic choice in sound design
Hope that helps, and good luck!
Cheers, Nick
Sent from my iPhone
On Jun 24, 2012, at 8:15 PM, Eric Mazza mazzarotti@gmail.com wrote:
Hi list,
I'm in a summer calculus two course, and we are required to do a
research project of our choosing as long as it includes the topics we have learned so far. I want to explore the relationship between this science and sound more closely, and decided to use Puredata as a medium.
What are some areas in sound design/composition that involve calculus?
Or topics that approach sound from a calculus standpoint?
Thanks,
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