myu max-unity interoperability toolkit is for the most part compatible with Pd as well since it uses netsend/receive (with the exception of jitter textures). On Aug 13, 2014 12:34 PM, "Pagano, Patrick" pat@digitalworlds.ufl.edu wrote:
Hello
I am working on a simple game project for a child's museum that has a delivery date of October 30, so i have a little time to play around a bit and i was considering using libpd with Unity3D for the audio portion of the game. The game is a Egyptian game so i need a sample to run as soon as the game starts with some Egyptian music playing. The game players will be tracked with Kinect and at one point Kick Snakes for points [Kicking Asps] and i need there to be a sample fired off each time a snake is successfully kicked. So really two samples need to be fired off from Unity to libpd.
The pd portion i have no problem creating but i am wondering if anyone on list has a Unity example they would be willing to share that Pd receives a bang from Unity3D? The online example from Patrick Sebastien seems to be this hard-coded midi note patch that randomizes an osc and it's very confusing as i cannot figure out where the data is being exchanged.
Any help would be greatly appreciated and i will of course credit you in the game credits
thank you
Patrick
*Patrick Pagano B.S, M.F.A* Audio and Projection Design Faculty Digital Worlds Institute University of Florida, USA (352)294-2020
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