Hi Andy, list,
On http://www.obiwannabe.co.uk/html/sound-design/sound-design-audio.html, Andy wrote:
Keeping a circular buffer from saturating while filling it with signal fragments is the essence of delay based resonant modelling, one way to manage the growth or decay of signals is careful "jailing" using clipping or compression units.
Would you be willing to share a patch demonstrating this? I find that feedback-based structures are still difficult to do without saturation in PD. This is especially true when filters are involved, since PD's filters are quite easy to "blow up". I've tried using the Zexy limiters and even a "normalizer" abstraction posted here some months ago but I'm still looking for the right solution. A compressing or normalizing method is far preferable to a clipping one, since I'm going for a more organic and less digital sound with the stuff I'm building right now. Any chance of posting the patch which made the "Resobass" sound?
thanks, derek