hi lorenz,
please consider the difference between geos and textures in gem. or, for that matter, opengl.
i want to use something like the pix_multiply - function to multiply a movie with e.g. a rectangle..
i don't want the movie as a texture of this rectangle..
i want to move and resize a white rectangle, and only show the parts of the movie, where the rectangle currently is..
the movie you're talking about is a texture. a texture just by itself is kind of wasted - to be visible, it needs to rendered on a geometrical figure, probably a rectangle. objs are geos as well ... there are some objects to change the appearance of the texture of a geo in gem - but you won't find anything pre-fabricted that suits you needs. now, if you're familiar with c or ruby or ... you could code a new pix_ object that does exactly what you need. this solution depends on your coding skills. another - and probably faster - solution would be to render your movie on a rectangle that fills your gem window. After this is done, you could render four rectangles that are totally non-transparent in a pattern like this:
+-----------+ | | +-----------+ | |movie| | +-----------+ | | +-----------+
again covering the whole of the gemwin. by changing the side lengths of the rectangles you should get what you've been asking for ...
It doesn't pay to think photoshop when using gem. the gem-way of doing things is actually the more elegant one. don't forget to share your patch when you're done
hope this helps, thoralf.
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