nice! in the description of the algorithm they talk about some pending patents... I guess they use more than simple ann comparison to get this working in realtime on a game console. for basic gestures it might work, but you have a 3d space (which means a lot of data) and no clear start and end trigger for your movements, so to me this looks like a challenging task... but if you manage to somehow calibrate your data before you send it to ann (maybe normalize x, y, z and time? or use statistic methods to get more meaningful values, also think how a gesture's start and end can be found) then ann hopefully does the rest. marius.
Luigi Rensinghoff wrote:
Hi List...
http://video.google.com/videoplay?docid=-2991739314359132538
Maybe a question to who ever used "ann", or maybe the two developers Johannes Zmoelnig and Davide Morelli
I posted a link...
Do you think "ann" is powerful and fast enough to do something like that ??
Would be nice to hear your opinion about that
Thanks Luigi
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