Hello list,
I like how pd allows for non-grid-like canvas behavior. Besides, there is a feature already to Tidy Up things.
If grid-behavior is included, though, I would suggest not to make it a default behavior, and I would not want cords to be subject to the grid as well.
Best,
Fede
ps: i guess Tk has a grid already, which is the current canvas behavior. So, a more complex grid behavior would be to adjust the already given grid size to whatever measure fits best for the player.
fdch.github.io/tv
On Feb 17, 2018, at 8:19 PM, Roman Haefeli reduzent@gmail.com wrote:
On Sam, 2018-02-17 at 19:26 +0100, Dan Wilcox wrote: There is working code for this in one of the Pd forks. I've thought about porting it over. It works pretty well for placement but drawing the actual grid is problematic due to the number of lines and some overlapping.
I wasn't thinking about drawing lines on the canvas. I thought more of an invisible feature that could be turn on and off by some shortcut.
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