PDDP Meeting Dec 19th 2005
_Issues:_
_Content Ideas:_
An assignment for students in the higher levels is to create a high-level abstraction. This abstraction is means to solve the problem of either A: A fellow students creative problem or B: provide more high-level abstractions for lower-level students. This would benifit the students by:
_What is the Purpose of these workshops?_
itself?
Workshop Draft (partical)
_Level 1 (Intro)_
_Level 2 (less Intro)_
*HOMEWORK Assignment For Developers*
Today we talked about extending the concept of the project based workshop into the workshop materials themselves. That is each level of a workshop (above we have level 1 layed out and level 2 is particially done) is brought home by using a different project example. That is each level would have a creative project already developed that would serve to inspire the students individual projects, as well as give meaning and context to the technical details (implimentation)
So for your assignment you need to create a project idea that:
introduction and level n is advanced. Just choose a number from 1-10 to describe the level of the project.
technical as your chosen level allows.
Require as few externals as possible
The project has to be feasible
The project has to be inspiring!
Ideally it will encompass all four threads, image/sound/network/physical
For the next meeting on January 9th 2006 all PDDP contributers should have developed a project concept and implimentation that could work as teaching material.
An example project from my Metaphorical Networks lecture is:
Concept:
Implimentation:
playing.
Yes this example only has visual and physical media.
This page is available on the PDDP wiki @:
https://www.puredata.info/dev/pddp/BBogartsMeetingNotes20051219