chris clepper wrote:
On Fri, Apr 11, 2008 at 9:24 AM, Hans-Christoph Steiner <hans@eds.org mailto:hans@eds.org> wrote:
There are already a lot of DirectX headers in MinGW, you might not need the DirectX SDK at all. I didn't need the Windows DDK for the HID stuff, all of the headers I needed are included in MinGW. These look all relevant: direct.h dxerr8.h dxerr9.h d3d9.h d3d9caps.h d3d9types.h
GEM doesn't need DirectX, rather it requires DirectShow. DirectShow is part of the massive windows SDK and the DLLs are supposedly part of a default install of XP and Vista (I have never even used the latter).
i never understood the difference between DirectX and DirectShow. isn't the latter just a part of the former? just like Direct3D?
anyhow, at least when installing the SDK i had to also install a redistributable runtime-environment. i don't know whether this is needed for an end-user of Gem too (my only w32 machine now has the runtime-environment installed, so i cannot check :-))
These would have to be installed on the build machine. We couldn't include them in the SVN. Just like the Apple builds require XCode. I am guessing it would only be the Quicktime SDK that we'd need to install.
Yes, just the QT SDK is needed.
i probably misunderstood the original question. right, as far as quicktime is concerned, only the QT SDK is needed.
fgmas IOhannes