I forgot to mention the Pure Data Base, its a keyword searchable
database of externals from Pd. Its a little out of date, but still
useful:
.hc
On Sunday, Oct 19, 2003, at 22:34 America/New_York, doktorp wrote:
Hi, thanks for your reply =)
I have been checking most of what comes with the sourceforge 0.37 dmg
installer for OS X, but the list of externals in the extra folder,
is,.. well, just that.is there any list of functionality for each object... ? I would prefer
to spend most of my time trying to work on my patch than trying to
figure out how to =)is tigital gcc from arstechnica? if so hi =).
that is great news about tcl/tk. oh joy. oh joy.
thanks!
-dok
On Oct 19, 2003, at 10:25 PM, Hans-Christoph Steiner wrote:
On Sunday, Oct 19, 2003, at 20:18 America/New_York, doktorp wrote:
Hi
a very newb-ish question regarding the built in functionality of PD
and Gem with regards to Max/Jitter.Im trying to port some of my jitter patches to Gem, and found myself
asking:is there an object in PD (or an external), that is the equivalent of
matrix?is there a good list of the major externals, and their essential
aspects anywhere?Install the MacOS X installer and look in /usr/local/lib/pd/extra.
That's a decent list of the externals that are available, minus the
ones that are in libs (Gem, PDP, IEMlib*, xsample, vasp, zexy).
There are a lot more that aren't yet included as well. You can see
most of those in CVS.Dave Sabine PDDP help patches are really great for this too since
they link to similar objects. They are included in both the MacOS X
and Windows installers.or a max->pd guide?
essentially I want to be able to make a sort of video patch bay and
be able to shoot video to subpatches and route them around as
needed, (ie pix_filmYUV to some abstracted router, to say,
yuv_adjust etc etc. however I dont want anything hard coded/patched
so to speak.The matrixctrl/matrix is essentially what I would love to have.
id be more than happy to send my max patch out so someone can
decypher what it is I mean =).also, is there any planned native PD for OS X editor in the work? Im
enjoying being able to use paradiddle for make a nice front end for
my patch, but id love to have something that looks as good (well,
better than), max. sorry if saying that is a faux pas, but tcl/tk
isnt exactly the best on OS X.There will be good news soon on this front: tigital is porting Tcl/Tk
to CoreGraphics on OSX. He said its already making a huge >> difference..hc
thanks for any input.
PD really shines. Gem and PD run faster and smoother on OS X that
most (if not all) similar video tools. I cant wait to see where
everything goes.-dok
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