Quoting rainer _ jepoxy@hotmail.com:
hello, yes, seems to be a problem with pix-objects. i have made a test-patch with 120 cuboids spinning through GL-space without any problem. but if i load an AVI, cpu load is immedialtly at 100%. i've also tried pix_draw & mode 0/1/pix_texture with no performance improvement.
just want to use all this new pix-objects...
Ok try the following:
add a single pix_film object - render just this
add any pix processing you want to use - render this and the pix_film
add pix_texture - render the whole chain
This will help determine what part of the chain loads the CPU.
Do other apps play the same AVI fine? What about using Quicktime files in GEM? Do those also do the same thing?
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