henrik wurster wrote:
ok...what I meant was creating a video-movie. like a command to save a file, like "writesf* does for sound. I was not sure if it is possible with such fast open-gl stugg...
there are several ways to do this: [pix_write] will capture the current screen and write it to an image-file on disk (so you get a series of images which you then have to assemble into a movie-file using your favourite non-realtime video app) [pix_record] should be able to record the pixes into a movie on the fly. you will have to do the conversion from the rendering-window into a pix "by hand" (this is: via [pix_snap]); you can only use quicktime movies at the moment; for some people it seems to be stable.
In german we call this "rendering" and lots of programmes also call it
in austria, we refer to "the rasterization from high-level representation into low-level data" as "rendering". for instance, in the context of our spatialization engine, i use "render" for the creation of loudspeaker-signals out of a semi-abstract representation of sound-objects (input-signal + room information)
rendering or for the "render settings" when you create a file out of your composition...
but the applications you are talking about are usually non-realtime. that is why the "render" to a file per default. for realtime applications (like Pd) it seems to be more natural to render into a volatile medium (like a screen, a loudspeaker-feed,...)
mfga.sdr IOhannes