Hi,
look at the attachment, using [t b f] should be the easiest way doing it. Using no graphical bangs is also better for performance. The trigger object [t b f] or [trigger bang float] makes clear in which order your events are sent, contrary to the two graphical connections where you afterwards can't see the order in which they where patched. Have a look at help patch for more info...
PS: holding shift while modifying values in numboxes you also get (a predefined) fine tuning.
regards, Martin
Lao Yu wrote:
Hi,
when using an [+] object I find it most of the time counterproductive that the right inlet is considered cold.
for example, if I want to use 2 different controls for 'coarse' and 'fine' tuning parameters it is necessary to add them together. however when changing 'fine' value which for instance is connected to the right inlet the new value is only taken into consideration once the 'coarse' value connected to the left inlet is changed as well.
the only workaround I found was to [bang] the hot inlet form the cold one as illustrated in the attached patch. but I don't find that elegant.
is there a better way to make both inlets hot?
Best Jurgen
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#N canvas 691 436 552 321 10; #X obj 177 160 +; #X floatatom 120 74 5 0 0 0 - - -; #X floatatom 187 62 5 0 0 0 - - -; #X obj 186 112 t b f; #X text 236 111 trigger sequences from right to left; #X floatatom 163 228 5 0 0 0 - - -; #X obj 188 90 / 10; #X connect 0 0 5 0; #X connect 1 0 0 0; #X connect 2 0 6 0; #X connect 3 0 0 0; #X connect 3 1 0 1; #X connect 6 0 3 0;