Le 2012-02-17 à 09:26:00, Jonathan Wilkes a écrit :
I don't have GF installed at the moment but I can imagine it can do it with even fewer objects.
The core of it is 3 objects. Then add one for storage, then add a [metro] to clock it, some more objects to display it, and some more to seed it randomly.
The patch hardly changes at all when you change the size of the board or even the number of boards you compute at a time (such as the rgb channels in the current edition).
The interesting thing with mine is how bogged down it gets when you show the message box.
I didn't notice nor measure.
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