Hi list
I'm trying to understand how tables/arrays work with animations. As far as I can see, I can place a set of coordinates in text file and then use an array to apply this to elements in a scene. I have been looking at various examples, notably [splinepath], which uses [line] to govern the length and speed of the movement. However, I'm struggling to understand the exact relationship between the co-ordinates written in the text file and what actually happens to an image when rendered. Sometimes I change the numbers and the animation stays the same, other times it appears erratic.
I'm trying to trigger animations so that they float and rotate into place. If anyone has any ideas on the best way to approach this, or can direct me to some useful help files, I would really appreciate it. I was looking at a pdf that was packaged with PD-extended called 'GemPrimer'. The documentation was clear and insightful for someone of my level (beginner!) and hoping there might more files like this one...
Mac OSX Intel Core Duo 10.4.11. PD-Extended 0.40.3.
Thanks Simon