Hello,
You have several possibilities to do what you are looking for :
[gemframebuffer], [pix_snap] and [pix_buffer], [pix_buffer_read], [pix_buffer_write]) then [pix_mask] or [pix_multiply];
Surely, there are other ways (like openGL objects with GEM for example)... See in help > browser > examples > GEM (in Pd-extended) to understand what this objects do. Hope that helps somewhat. ++
Jack
Le vendredi 11 juin 2010 à 10:03 -0700, Ryan Trigg a écrit :
Patrice,
Thanks for your reply, sounds like interesting options (especially the snapping two rectangles together)...could you be more specific with instructions on what objects to use? Pardon my novice GEM skills.
Merci!
Ryan
On Fri, Jun 11, 2010 at 9:49 AM, patko colet.patrice@free.fr wrote: hello, you can put an image texture with a rectangle made of alpha pixels, or draw an alpha rectangle using gridflow and then load it as a texture with #to_pix, or snap two rectangles with different colors, and turn to alpha all pixels matching the inner rectangle.
Patrice Colet - 06 32 66 03 57 ----- "Ryan Trigg" <ryan.trigg@gmail.com> a écrit : > I am trying to mask [rectangle] using GEM with another smaller > [rectangle] (that controls the first rectangle's alpha value wherever > it is placed) in order to create an adjustable rectangle outline (that > has a border of my desired thickness). I noticed that you can choose > [draw line( and [width $1( for a rectangle but the maximum thickness > of the line is much too small. Does anyone have any thoughts or ideas? > > > Or maybe there's an object like [disk] (using 4 segments) but with the > ability to adjust the height and width just like [rectangle] > > > > Cheers! > > > Ryan > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
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