- Gem Model Texturemap (timon botez)
So I figured it out. It seems that the front facing of my model gets the wrong side of the texture. I rotated my original obj file to 90degrees on Y- in my preferred obj editor, and boom, the video was "as is". Might be worth adding a little line in the help file.
Timon.
Hi, Im just doing some basic video (pix_film) texture mapping on a model plane. Been through all the help/reference files, but I cant seem to find a proper way of making the image display "as is". It is currently stretching it so that all I get is colored lines. Any pointers?
Cheers, Timon.