Greets.
Is there a proper or preferred method for using any of the networking objects in pd-extended to allow for realtime bi-directional communication between patches on the same computer, so as to utilize 2 or more cpu cores? I am currently trying to discover the best way to handle this.
i started with netsend/netrecieve and used [route] to send approximately 40 or so streams as messages, and it worked, somewhat, but I think i may have been squeezing too much data through that one netsend as it was a bit sluggish (running on a dual core thinkpad 1.83ghz, 3gb ram). I am working with 2-5ms latencies so sluggish can screw me up in performance, especially since i havent even added 60% of the data that will be streaming from my "messages" patch to my "signals" patch. I am looking at netserver/netclient and contemplating breaking the streams up into 2 or more clients but i wanted to see if anyone had any advice in this regard.
the goal is to have a "messages" patch that would interpret all the incoming sensor and performance data, send it to subpatches for GEM visualizations, interpretive synth controls and looping system parameters, THEN, send that data to a separate patch that would house around 15 signal object based subpatches for synthesis, looping and effects. any status feedback i need from the signal objects would need to be sent back to the messages patch for processing and display, so a realtime, bi-directional solution is very important.
insight?
Onyx