But one of my dreams would be, to be able to design patcher objects in Gem (or another GUI-interface). That means, having a fast OpenGL area inside Pd patches, not (but possibly) in an extra window. I wonder, if SDL is as 'embedable' as OpenGl (which is for example like in gtkglarea, wxwindos, ...)
SDL is no wrapper around opengl. it replaces the window-code and not the opengl. that is used as ever. so on this side no changes happen (and yes - it initialises hardware accelerated, if desired)
so i would not replace opengl or whatever and no external would need a change. just the window creation and event handling code is altered: from 3 (x+win+osx) to 1 method.
and at no cost maybe
and documentation of capabilities is maintained by third party
martin
ciao
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