Le 2011-11-16 à 10:46:00, Mathieu Bouchard a écrit :
Le 2011-11-16 à 09:46:00, Hans-Christoph Steiner a écrit :
It's also that otherwise, the debugging can become really slow, and in some case, breaking the realtime constraints also means the app starts doing other frames.
Damn. More coffee !
Breaking the realtime constraints also means that the app can have different behaviours such as skipping frames. So it won't be processing the same thing. In GridFlow/Linux, the normal behaviour is to never skip frames, doing everything in slow motion, so if everything relies on the logical clock, much everything will be the same, but in Gem, I think there's a lot of frameskipping using the realtime clock (?).
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