Sliders can be created like any other object. I can't recall their exact name at the moment, but looking at the raw text of a patch with a slider in it would reveal that quickly enough. All their parameters can be set by sending them messages as well, and parameters can be set as arguments to the creation of the object. the X_GUIs help file has stuff on that IIRC. Sorry, it's been a while since I made a PD patch, but I assure you that sliders can be treated just like regular objects.
Cheers, ian
pun chik wrote:
hi list, IS it possible to create sliders dynamically with a "receive symbol" parameter?? I know how to create objects dynamically but in the case of a slider or a visual object how can i set its properties dynamically???
if this is not possible is there any way to make guis that can change its components while im playing? for example i have 3 options ( bangs) in my gui (cone, curve, text3d)... when i select cone i want that appears in my gui 2 sliders that can control the cones parameter.... and if a select curve i want that the cones sliders dissappear and appear the sliders that control curve.........
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
many thanx
punchjik