2018-03-05 16:53 GMT-03:00 hans w. koch hansw.koch@gmail.com:
care to elaborate how?
not really, this was a stupid problem I was having with a patch, but changed the approach entirely and avoided the whole problem on its own, so I guess it doesn't matter as it basically just made the whole issue I was having pointless.
as for solutions more closely related to what I wanted, I don't know... maybe [canvasargs] could be used, but I was thinking of something that didn't require externals.
cheers
i´d beinterested in a way of dynamically changing number of voices assigned to a “clone” object. i am aware, that this will rebuild the dsp graph vanilla preferable.
thanks hans
Am 05.03.2018 um 17:36 schrieb Alexandre Torres Porres <porres@gmail.com :
yeah, this would be quite different, though I can see how using it could
do the trick... but not to worry, as I have found a solution to those technical issues that didn't need any of this ;) so I guess this is not important anymore.
thanks
2018-03-05 8:14 GMT-03:00 Liam Goodacre liamg_uw@hotmail.com: Not dynamic patching, but you can use [canvasargs] from iemguts.
Updating the arguments doesn't happen immediately, but takes effect if the patch is saved and reloaded.
Barring this, I can't think of anything other than the dreaded option of
sending individual mouse and keyboard messages to the canvas.
From: Pd-list pd-list-bounces@lists.iem.at on behalf of Alexandre
Torres Porres porres@gmail.com
Sent: 03 March 2018 03:01 To: Pd-List Subject: [PD] how to change an object's argument via dynamic patching
Hi, is there a way to change the argument of just one object via dynamic
patching without having to clear all of the patch's or subpatch's object and restart from scratch?
It's not that I'm lazy to clean and restart, I just can't do it, for
technical reasons I don't think it's important to discuss right now.
This in Pd Vanilla, of course
cheers
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