I don't know if I posted this to this thread already, but try out the
'many' lib, it has a few different approaches to managing many
instances of Pd objects.
http://download.puredata.info/many
.hc
On Sep 28, 2011, at 1:31 PM, Ludwig Maes wrote:
Perhaps better rephrased: how does one use arrays of .pd objects? or
variable length vectors/lists?On 28 September 2011 19:29, Ludwig Maes ludwig.maes@gmail.com wrote:
---------- Forwarded message ---------- From: Ludwig Maes ludwig.maes@gmail.com Date: 28 September 2011 19:29 Subject: Re: [PD] Variable number of objects? To: Ingo ingo@miamiwave.com
I actually meant more in general, also for non-~ signals (i.e. also
control rate .pd patches). I referred to polysynth such that people
would see more easily what I meant. Are there really no such
primitives? That seems like quite a restriction...How can that take 10 seconds?? I dont see what would cause such a
huge overhead, i'd expect an increase in computations & memory
though (say from 10 voices to 11: 10% increase in cpu workload & ram
dedicated to these voices..., I fail to see what would necessitate a
long initialization...)also, how is it done even with the long delays?
On 28 September 2011 18:33, Ingo ingo@miamiwave.com wrote: To my experience there will be definitely audio dropouts with
dynamic voice creation. In the case of my rather complex patch (with currently
only 8 voices) I have to wait up to ten seconds until the patch is ready
again for playback. I am using a 3.2 GHz Athlon II X2 which is not that slow.
Simpler synth voices might be faster, though.I think it is much better to create as many voices as needed
beforehand and turn unused voices off with the [switch~] object.Ingo
Von: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] Im
Auftrag von Ludwig Maes Gesendet: Mittwoch, 28. September 2011 17:56 An: Pd List Betreff: [PD] Variable number of objects?Im not sure what the best way is to instantiate variable number of
objects, for example consider polysynth.pd:Theres a fixed number of manually placed voices, suppose I want to
have the top patch to contain a counter through which one may increase or
decrease the number of voices, how would I go about that (without manually
placing a load of voices and disabling them...)?Whats the vanilla way to do this? Whats the pd-extended way to do
this? ...
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