i have noticed some times ago, that when i use a huge number of sperate textures, at a specifique point the CPU-load increases by numbers -- this is, of course, due to the lack of memory of my grafx-card
but:: since i only used few *different* texture-images (par example: only 1 single image, that is textured on let's say 128 geos), i guess there could be a way to tell the grafx-card to reserve memory only for one (or "few") image(s). so there would be no need to access the "slow" main memory. How ?
mfg.fasd.ar hannes