No, I didn't receive the build system changes. Do you remember how you packaged everything into one Mac bundle? I should be able to just reuse the gavl, gemerlin, ffmpeg, etc libs.
I'll write to the dev list and ask for access to the pdlab.
-a
I don't remember, hopefully I sent you my build system changes. I won't have time to do it in the near future, but I can answer questions. Also, you could request access to the PdLab build machines if you need to build on Mac OS X, Debian, Ubuntu and Windows.
http://puredata.info/docs/developer/PdLab
.hc
On Jul 8, 2010, at 4:25 AM, august wrote:
It may take a little while for Burkhard to update his stuff. I have a feeling he is busy now with work, and also with adding webm and other features to gmerlin_avdec.
How about compiling a new readanysf~ for Mac? Do you still have it set up to do it (is it just a matter of putting in the new code)? Do you have a build system for putting it all together?
-a
Any idea when this will be released? I can update the Fink package then.
.hc
On Jul 3, 2010, at 5:50 AM, august wrote:
okay,
This error should no longer occur in the next release of gavl/gmerlin_avdecode.
-august.
Hi August,
thanks for your quick reply and sorry for my slow one ;-) The short answer is that cleaning up the headers of the soundfiles by re- encoding with sndfile-convert did the trick. Celine, the student I am
working with, promised to write you a bit later with more details.Best! Derek
On 6/15/10 5:31 PM, august wrote:
Derek,
Are you using MacOS X? What version of readanysf~? What
version of gavl and gmerlin_avdec are packaged with it/used with it?I don't suspect it is the soundfile itself, but just in case, can you put an example online for me. This is going to be a tough bug to find, unless you see some sort of regularity in how the sound
turns to noise for you and can report that to me?can you make a simple patch that isolates the bug?
Also, when the sound goes to noise, is it just that one
particular soundfile that is used in readanysf or is it PD's entire output. In other words, when you hear noise, can you also hear the other readanysf's playing....or can you also make a simple osc~ and hear it play correctly?The "Current file is either invalid or an unsupported codec." warning can also come if you send "play" to the readanysf object
without it having a file loaded. I assume this is what is happening.-a.
> Hello August, list.... > > I'm helping a student's installation, and we have created a patch > which > uses 24 instances of readanysf~ to read from 24 different > soundfiles > between 15min and one hour in length. All sound files are mono, > 16 bit, > 44.1KHz WAV_PCM format. > > The problem is that, after a length of time, the readanysf~
> objects > output noise rather than the soundfile. It is not the result > of any > single soundfile, and many or all of the readanysf~ objects > can be > affected by this simultaneously. > > I have attached the abstraction in question. The object is > instantiated > as [readanysf~ 1], in other words the block size and and buffer > size are > defaults. > > Sample terminal output is as follows while the patch is running: > > Created new readanysf~ with 1 channels and internal buffer of 24 > * 64 = 1536 > Current file is either invalid or an unsupported codec. > Current file is either invalid or an unsupported codec. > Current file is either invalid or an unsupported codec. > Current file is either invalid or an unsupported codec. > Current file is either invalid or an unsupported codec. > Current file is either invalid or an unsupported codec. > Current file is either invalid or an unsupported codec. > > Opening each soundfile individually with readanysf~ and sending > "play" > and "pause" messages reports no errors whatsoever, however. > > I have sndfile-info data for all of the soundfiles. The only > irregularity I see in this is one file which reports: > > Unknown chunk marker at position 6087587. Resynching. > > Besides that, most of the files report something like this: > > File : F_DOK6.wav > Length : 146725772 > RIFF : 146725764 > WAVE > bext : 602 > fmt : 16 > Format : 0x1 => WAVE_FORMAT_PCM > Channels : 1 > Sample Rate : 44100 > Block Align : 2 > Bit Width : 16 > Bytes/sec : 88200 > *** minf : 16 (unknown marker) > *** elm1 : 7506 (unknown marker) > data : 140114520 > *** regn : 92 (unknown marker) > *** umid : 24 (unknown marker) > *** DGDA : 6602919 (unknown marker) > End > > ---------------------------------------- > Sample Rate : 44100 > Frames : 70057260 > Channels : 1 > Format : 0x00010002 > Sections : 1 > Seekable : TRUE > Duration : 00:26:28.600 > Signal Max : 11627 (-9.00 dB) > > Someone suggested the noisy output may be the result of a buffer > problem, but I am not sure who I could verify or correct this. > > I checked with "top" while the noise was happening and saw no > evidence > that Pd was using any more memory than usual, and the CPU meter > reported > 30%. > > Hardware is an Intel Mac Mini, software is Pd-Extended 0.41.4. > > Any suggestions or other diagnostics I could run are appreciated. > > Best! > Derek
All mankind is of one author, and is one volume; when one man dies, one chapter is not torn out of the book, but translated into a better
language; and every chapter must be so translated.... -John Donne