Le 18 sept. 07 à 15:39, cyrille henry a écrit :
Jack a écrit :
Hello Cyrille, Small problem here (PowerBook G4, PD extended 39.2 rc3, Gem 0.91- cvs, GeForce FX Go5200) :
- 'fractal.pd' in 'fractal' folder doesn't work :
black screen but no error.
this as allready been reported, i can't understand why it's not
working. maybee your hardware does not understand the loop is the shader code.
- 'noise.pd' in 'fractal_noise_with_texture' folder doesn't work :
error _glsl_frag noise ... couldn't create (and if i use _glsl.pd
as abstraction, there is an error)oups, i put the wrong abstraction. here is the good one.
But the problem persist, black screen without error.
- 'texture.pd' in 'newWave-alpha' folder doesn't work :
error [glsl_vertex] : ERROR: 0:1: '/' : syntax error parse error ERROR: Parser found no code to compile in source strings error : [glsl_vertex]: shader not loaded idem for [glsl_fragment] -> [glsl_program]: Link failed!
try to manually open the shader.
Manually ok, but also black screen without error. grrr !
I think that my graphics card is too light to do that !
Jack
cyrille
Hope, it wil help you ! Jack Le 18 sept. 07 à 13:05, cyrille henry a écrit :
hello, i upload a new version with some new exemples (and remove the one
i did not write) :http://drpichon.free.fr/glsl_20070918.zip
cyrille
marius schebella a écrit :
Hi (Cyrille), it seems this link is broken, can someone help me out? http://drpichon.free.fr/gem_glsl_ch_200070617.zip marius.
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PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list <_glsl_frag.pd.zip>