Hmm... it's an aesthetic idea not to clip graphics to rectangular bounds (so graphs can go out of their 'boxes') but it's another problem what to do when someone drags an object to a place with negative cordinates. I think it should stay where you put it and the GUI should just adjust scroll bars. TK's canvas object does something different (and very irritating). I don't know how to stop TK from "helping" in this way.
cheers Miller
On Thu, Mar 15, 2007 at 10:15:21AM -0500, Kyle Klipowicz wrote:
Miller said so himself at the video of his talk from the last Pd-convention. It was posted to the list maybe a year and a half ago. I can't find it in the archives for the life of me, but the video was in ogg format and had a title that mentioned something about engineers and hammers...
If anyone else has even a vague semblance of what I'm talking about, please corroborate!
Anyway, in it, Miller says that the first thing he wanted to do with Pd (this is WAY early development) was to be able to make a graph that goes outside of the boundaries. What a joker, eh?
~Kyle
On 3/15/07, Frank Barknecht fbar@footils.org wrote:
Hallo, Kyle Klipowicz hat gesagt: // Kyle Klipowicz wrote:
Why even allow the negative areas to be 'breached' then? Is it related to Miller's initial desire to create graphs that exceed their boundaries?
I don't know anything about this desire, where did you read about it?
Ciao
Frank Barknecht _ ______footils.org_ __goto10.org__
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