Le mardi 07 septembre 2010 à 22:20 -0400, Mathieu Bouchard a écrit :
On Wed, 8 Sep 2010, Jack wrote:
Le mardi 07 septembre 2010 à 20:05 -0400, Mathieu Bouchard a écrit :
(becauser the previous fix
(my "r" key is a bit broken)
Here the problem (patch is attached) : open it and click on the message [bang(. Then, you can't click on [#see].
the problem is not what you say it is. the problem is that those boxes aren't supposed to be appearing at all, because they have an initial visible area three pixels higher than the size of the GOP subpatch. but they blink while loading the patch, and then the "bang" causes them to appear even though they are supposed to stay off.
I'm comparing with the behaviour of IEMGUI... maybe it's not a very good idea. It's hard to know what's a bug and what's not in this case.
So, in short, you have to make the subpatch GOP a bit bigger, and I'm going to take care of the bug later because in your case it shouldn't really be a problem (?)
Note that you can make slightly smaller [#see] boxes by instantiating them this way :
[#see, margins 1 1 1 1] [#see, margins 0 0 0 0]
or anything else that you can do with the 'margins' messages.
OK, good to know.
The visibility of the box is supposed to depend on its size just after the time of [loadbang], so, you can set the size to whatever you want before that time (either during [loadbang], [initbang], or GF's objectbox commas).
It's OK now. Thanx Mathieu for these informations. ++
Jack
| Mathieu Bouchard ------------------------------ Villeray, Montréal, QC