I think, you can achieve this with shaders and a [mesh_square]. Have a look at 08 vertex texture fetching in the GEM examples (glsl). ++
Jack
Le mardi 16 novembre 2010 à 14:18 -0500, mami music a écrit :
Hi everyone I need to create a grid in GEM in which i can control each node independently. I tried using [curve3d] but the transposition of one node affects its neighbors (as this object is intended to work). What i need is something that would be capable of creating some sort of histogram, where each node can take a Z value independently.
I guess that if i use [curve] and use the resolution equal to the number of nodes i could achieve the effect, but i would be dealing with many independent entinties and would have to duplicate them to achieve the orthogonality of the mesh.
Any suggesions?
Thanks
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