I don't think there is a need in iemguts for that, in attached example we see a bang destroying itself by clearing the patch, it's working perfectly, many other features that should work, particulary in pdx, are full of bugs indeed (see edit mode message is not working anymore unless it has been corrected), but not this one.
If I have several other [bng] in this subpatch, and want to rebuild all the objects that have been cleared, but not the one where I clicked, I would need to know which bang have been clicked, and it's not possible without creating a subpatch that is mapping the new created bang to an individual name, but if bang is sending a message, this problem, and certainly many other problems like this would go away.
Colet Patrice
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De: "IOhannes m zmoelnig" zmoelnig@iem.at À: pd-list@iem.at Envoyé: Mercredi 20 Juin 2012 12:13:37 Objet: Re: [PD] send a message with IEM/bang
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On 2012-06-20 00:26, Patrice Colet wrote:
Hello,
in a dynamic GUI patching project, I'm using a bang that would destroy itself
"destroying itself" is soemthing that Pd helps a lot with: if you have an object destroy itself, Pd will destroy itself as well. iemgut's [canvasdelete] can help you.
and some other objects that come along with it. [bang] is
do you mean [bng] or [bang]?
dynamically contructed then bang would need a callback abstraction, or a 'settable receive'.
[bng] does have a settable-receive.
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