To my experience there will be definitely audio dropouts with dynamic voice creation. In the case of my rather complex patch (with currently only 8 voices) I have to wait up to ten seconds until the patch is ready again for playback. I am using a 3.2 GHz Athlon II X2 which is not that slow. Simpler synth voices might be faster, though.
I think it is much better to create as many voices as needed beforehand and turn unused voices off with the [switch~] object.
Ingo
Von: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] Im Auftrag von Ludwig Maes Gesendet: Mittwoch, 28. September 2011 17:56 An: Pd List Betreff: [PD] Variable number of objects?
Im not sure what the best way is to instantiate variable number of objects, for example consider polysynth.pd:
Theres a fixed number of manually placed voices, suppose I want to have the top patch to contain a counter through which one may increase or decrease the number of voices, how would I go about that (without manually placing a load of voices and disabling them...)?
Whats the vanilla way to do this? Whats the pd-extended way to do this? ...