Hallo, padawan12 hat gesagt: // padawan12 wrote:
Another area of wisdom to explore is physics. I like to start sound design lectures by explaining that sound is a branch of dynamics, particularly fluid dynamics. Physics really helps design realistic sound effects, to know about propagation, interference, reflection, damping, stress, elasticity and all that. Then you can make ballpark models of what sound waves are doing in an object of given materials and dimensions.
An interesting book in this area is Perry R. Cook's "Real Sound Synthesis for Interactive Applications". (Cook is the main author of STK). I wouldn't recommend it for a beginner, though, and sometimes it doesn't go into enough detail for my taste, but there's always the JO Smith's website for the formulas.
Frank Barknecht _ ______footils.org_ __goto10.org__