matteo sisti sette skrev:
- Every time that you click any of the [bng]s, all other [bng]s
visually flash as well.
Now, the attached example works as described except for point (6): when you click one bng, the message is sent to the target but the other bngs don't flash;
ok now I understand.
Here are two solutions,classic and not so classic. flashing the background color might be what you need. Then you can use a different color when you flash it from "outside".
mvh/slp
#N canvas 204 194 755 304 10; #X obj 167 79 bng 15 250 50 0 empty $0-bang empty 17 7 0 10 -262144 -66577 -261689; #X obj 167 112 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 244 135 color $1 2 3; #X obj 244 87 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 166 44 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 244 164 s $0-bang; #X obj 244 59 del 500; #X obj 244 110 * 16; #X obj 480 27 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 466 199 spigot; #X obj 480 55 t a b; #X obj 506 79 0; #X obj 466 81 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 466 237 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 448 145 1; #X obj 466 116 t b b; #X connect 0 0 1 0; #X connect 2 0 5 0; #X connect 3 0 7 0; #X connect 4 0 3 0; #X connect 4 0 6 0; #X connect 6 0 3 0; #X connect 7 0 2 0; #X connect 8 0 10 0; #X connect 9 0 13 0; #X connect 10 0 12 0; #X connect 10 1 11 0; #X connect 11 0 9 1; #X connect 12 0 15 0; #X connect 14 0 9 1; #X connect 15 0 14 0; #X connect 15 1 9 0;