Sebastian Saa a écrit :
Hi Cyrille gemhead -1 works perfect but i got a question , which is the equivalent of gemhead -1 in pure opengl? i would like to apply the same trick in other programs i made with opengl and other programming languages . thanks.
i think you can use glCleanMatrix, (maybe not the exact syntax) to clear the curent transform. it should wrok the same.
Cyrille
S.
*De:* cyrille henry cyrille.henry@la-kitchen.fr *Para:* Sebastian Saa sebastian_nicolau@yahoo.es *CC:* pd-list@iem.at *Enviado:* viernes, 1 de mayo, 2009 12:03:32 *Asunto:* Re: [PD] space background in Gem
Sebastian Saa a écrit :
Hello, i need to make a solar system in Gem , Do anybody have an idea
of how can i make the space background in Gem?
ive tried using a quad primitive and apply a space texture and put it
as background, the problem is then i move the camera position it doenst look realistic. I need that the texture always appears at the same position even if i move the camera position . Any idea?
render your square with a negative gemhead. [gemhead -1] will be rendered after all other gemhead, but it will also be rendered in the same place, whatever the camera position.
Cyrille
thanks
S.
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