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cyrille henry escribió:
...
use trigger then.
Well that would oblige me to render things in a given order (namely the coloured square last in this case) that may conflict with other order requirements.
if you wish to render something white, then red, then white, with the same gemhead, you obviously need at least 2 color objects.
That is, the fact of applying certain things to a given subchain shouldn't be necessarily vinculated to the fact of implying a certain rendering order: they are two different concept and independent requirement... no?
it is like this in Gem, because of the way openGL is made. Gem is very close to the way openGL works. if you read all Gem documentation and need more, then you should read a openGL book.
Cyrille